This project started as an exploration of how VR could improve the remote employee experience…
remote Onboarding & orientation
Use VR environments and digital twins to help new hires get oriented in a way that feels personal and contextual without needing to be in-office.






immersive employee Training/testing
Use XR/VR to create immersive scenarios for employee training and testing with empathy-building exercises, POV experiences, and role-playing practice.




Team bonding outside the box
Use XR/VR to facilitate interpersonal interactions between people online and IRL for team bonding, and leverage novel environments, tools, and materials for icebreakers and ideation sessions.





But the more interesting question that surfaced was more fundamental:
What should spatial computing actually feel like?

Most mixed/virtual reality workspaces aren't designed as immersive environments—they just default recreating 2D UI elements floating 3D space.
Even in more recent years, "new" technology releases like Apple's Vision OS repeat the same paradigms and fail to take advantage of the affordances and potential of these new interfaces.
collaboration in Spatial Interfaces
Use XR/VR to combine human spatial awareness, object permanence, and muscle memory, with the benefits of digital computing like copy & paste, CTRL+Z, search, text/image recognition, and AI assistance.




Transportation, wayfinding, and (intentional) friction should be foundational features in a VR ecosystem.
VR teleportation is efficient, but efficiency isn't always the right goal. Deliberate travel —moving through space with a sense of direction and distance— can be used as a way to reinforce spatial memory and make the environment feel genuinely inhabited rather than just navigated. And using artifacts left by people or embedded within places can build a network of reference points that make wayfinding feel natural and intuitive instead of abrupt or disparate.
virtual reality operating systems
Use XR/VR to facilitate interpersonal interactions between people online and IRL for team bonding, and leverage novel environments, tools, and materials for icebreakers and ideation sessions.








